Player guide Mechanics

Ranked

Ranked, casual, friendly and other one-on-one battles.

Full mechanics for turns 1–15

One view of the core rhythm across battle types

Defend your castle and destroy the opponent’s. Ranked, Casual, and Friendly battles are shown together: sun coins, shop cost tiers, and bosses every 3 turns, without splitting them by rule ID.

  • Economy
  • Shop
  • Monster strength
  • Boss rhythm
Main coverage
Turns 1–15
Shop probabilities
Turns 1–12
Strength parameters
Turns 1–39
Boss details
Through turn 24

Battle guide

row, 位模式 · Economy, shop, and monster strength

Turn economy

Sun coins per turn

Use the table for values and the chart for the increases on turns 4 and 7 and the plateau afterward.

RoundSun coinsTurn milestones
110Normal monster
210Normal monster
310Boss
412Skip Fate Gift: +5
512Normal monster
612Boss
715Skip Fate Gift: +10
815Normal monster
915Boss
1015Skip Fate Gift: +15
1115Normal monster
1215Boss
1315Normal monster
1415Normal monster
1515Boss

row, 位模式 · Sun coins per turn

The first 15 turns cover most battles. From turn 16 onward, income stays at 15 sun coins, so repeated rows are omitted.

Shop probabilities

Shop cost-tier changes

Data covers turns 1–12: cost-3 cards become less common, cost-5 and cost-8 cards more common, and the distribution stabilizes on turns 9–12.

row, 位模式 · Cost-3 / 5 / 8 probabilities (turns 1–12)

Each slot rolls a cost tier, then one available card. The chart ends at turn 12.

Monster HP calculation

Rank 17+ · Turns 1–13

From rank 17 onward, all ranks use the same monster HP parameters.

Default viewRank 17+

Normal monsters and bosses generate HP differently. Boss turns are marked separately.

Normal monster

Normal monster HP

(3 + unit attack + fixed turn bonus) × turn HP multiplier × power HP multiplier × hidden system HP multiplier

  • 3Fixed base HP for normal monsters
  • Unit attackAttack of the unit that generated this monster
  • Power HP multiplierFor example: +500% = ×6
Boss

Boss HP

(boss base HP + total board attack × attack absorption rate) × turn HP multiplier × power HP multiplier × hidden system HP multiplier

  • Boss base HPBased on this turn’s boss
  • Attack absorption rateBosses only
Full example

Follow the worked example

Normal monster example

Turn 10 · Rank 17+

Normal monster
Unit attack
100
Fixed bonus
34
Turn multiplier
×8.5
Power
+500% → ×6
Hidden system HP multiplier
×1 in this example
Full calculation

(3 + 100 + 34)× 8.5 × 6 × 1

= 6,987
Final HP6,987
Boss example

Turn 6 · Slime

Boss
Base HP
70
Total unit attack on the board
40
Attack absorption rate
75%
Turn multiplier
×3.5
Power
+500% → ×6
Hidden system HP multiplier
×1 in this example
Full calculation

(70 + 40 × 0.75)× 3.5 × 6 × 1

= 2,100
Final HP2,100

For clarity, this example uses ×1 for the hidden system HP multiplier. It is not always 1 in actual battles.

Turn-by-turn parameters

Rank 17+ · Turns 1–13

Turns 3, 6, 9, and 12 are boss turns.

RoundTypeKey parameters this turnCalculation
Round 1Normal monsterFixed bonus +2 · HP multiplier ×2.0(3 + unit attack + 2) × 2.0
Round 2Normal monsterFixed bonus +3 · HP multiplier ×2.1(3 + unit attack + 3) × 2.1
Round 3BossSlime 22, Swift Snail 16, Lord Caterpillar 33, Terror Moth 44 · Attack absorption 50% · HP multiplier ×2.3(boss base HP + total board attack × 0.5) × 2.3
Round 4Normal monsterFixed bonus +6 · HP multiplier ×2.6(3 + unit attack + 6) × 2.6
Round 5Normal monsterFixed bonus +8 · HP multiplier ×3.0(3 + unit attack + 8) × 3.0
Round 6BossSlime 70, Swift Snail 52, Lord Caterpillar 105, Terror Moth 140 · Attack absorption 75% · HP multiplier ×3.5(boss base HP + total board attack × 0.75) × 3.5
Round 7Normal monsterFixed bonus +15 · HP multiplier ×4.1(3 + unit attack + 15) × 4.1
Round 8Normal monsterFixed bonus +20 · HP multiplier ×4.8(3 + unit attack + 20) × 4.8
Round 9BossSlime 154, Swift Snail 115, Lord Caterpillar 231, Terror Moth 308 · Attack absorption 100% · HP multiplier ×6.0(boss base HP + total board attack × 1) × 6.0
Round 10Normal monsterFixed bonus +34 · HP multiplier ×8.5(3 + unit attack + 34) × 8.5
Round 11Normal monsterFixed bonus +45 · HP multiplier ×15.0(3 + unit attack + 45) × 15.0
Round 12BossSlime 278, Swift Snail 208, Lord Caterpillar 417, Terror Moth 556 · Attack absorption 100% · HP multiplier ×25.0(boss base HP + total board attack × 1) × 25.0
Round 13Normal monsterFixed bonus +77 · HP multiplier ×50.0(3 + unit attack + 77) × 50.0

Complete configuration exists after turn 14; this page focuses on common battle lengths and does not show later turns.

Compare ranks 1–16

The formula stays the same; turn parameters vary by rank.

RoundTypeRanks 1–2Ranks 3–4Ranks 5–10Ranks 11–13Ranks 14–16Rank 17+ (reference)
Round 1Normal monster+0+0+0+1+2+2
Round 2Normal monster+2+2+3+4+5+3
Round 3Boss——————
Round 4Normal monster+11+11+14+17+21+6
Round 5Normal monster+17+17+21+26+32+8
Round 6Boss——————
Round 7Normal monster+32+32+39+47+57+15
Round 8Normal monster+41+41+50+60+72+20
Round 9Boss——————
Round 10Normal monster+63+63+76+92+111+34
Round 11Normal monster+77+77+93+112+135+45
Round 12Boss——————
Round 13Normal monster+111+111+134+161+194+77
Additional details
  • The unified view shows the economy, shop, and turn rhythm shared by six Ranked rule sets. Boss charts summarize candidate values within each rule’s configured range.
  • HP trends use base HP and turn multipliers. Actual HP also includes unit attack absorption, AI opponents, lord power, and other battle parameters.
  • Fate Gift options depend on what appears in the current battle. This page does not convert candidate lists into fixed probabilities.