Player guide Mechanics

Rumble

Round, economy and merge rules for eight-player Rumble.

Common Rumble battle mechanics

More starting resources, faster high-intensity battles

Defend your castle and destroy the opponent’s. Rumble keeps the boss and Fate Gift rhythm every 3 turns, with more sun coins to build up faster.

  • Economy
  • Shop
  • Monster strength
  • Boss rhythm
Main coverage
Monster HP: turns 1–16
Shop probabilities
By unlocked tiles
Strength parameters
Uses Rumble configuration
Boss details
Through turn 24

Battle guide

乱斗棋 · Economy, shop, and monster strength

Turn economy

Sun coins per turn

Use the table for values and the chart for the increases on turns 4 and 7 and the plateau afterward.

RoundSun coinsTurn milestones
125Normal monster
225Normal monster
325Boss
430Skip Fate Gift: +5
530Normal monster
630Boss
735Skip Fate Gift: +10
835Normal monster
935Boss
1035Skip Fate Gift: +15
1135Normal monster
1235Boss
1335Normal monster
1435Normal monster
1535Boss

乱斗棋 · Sun coins per turn

The first 15 turns cover most battles. From turn 16 onward, income stays at 35 sun coins, so repeated rows are omitted.

Shop probabilities

Unlocked tiles determine cost tiers

Rumble shop probabilities depend on currently unlocked tiles, not directly on the turn number.

Unlocked tilesCost 3Cost 5Cost 8
0100%0%0%
190%10%0%
280%20%0%
365%35%0%
448%50%2%
525%65%10%
610%55%35%

The Rumble shop has only cost-3, cost-5, and cost-8 tiers. Turns may indirectly affect tile unlocks, but shop probabilities use the current unlocked tile count.

Monster HP calculation

Rumble · Turns 1–16

Normal monsters and bosses share the HP multiplier framework, but all parameters come from Rumble’s own turn configuration.

Rumble rangeTurns 1–16

Rumble does not currently apply permanent account power, so its power HP multiplier is ×1. The hidden system HP multiplier still depends on actual battle state.

Normal monster

Normal monster HP

floor[(3 + generating unit attack + fixed turn HP bonus) × turn HP multiplier × current Rumble power HP multiplier × hidden system HP multiplier], minimum 1

  • Base HP 3Fixed base HP for normal Rumble monsters
  • Unit attackCurrent attack of the generating unit
  • Four starsNot a separate HP term; it only contributes indirectly through current unit attack
Boss

Boss HP

floor[(boss base HP + total board attack × attack absorption rate) × turn HP multiplier × current Rumble power HP multiplier × hidden system HP multiplier], minimum 1

  • Boss base HPRead from the boss appearing this turn
  • Total unit attack on the boardBosses absorb attack from all board units, not just one
  • Attack absorption rate50% for turns 1–16
Full example

Uses actual Rumble turn parameters

Normal monster example

Turn 10 · Unit attack 100

Normal monster
Base HP
3
Unit attack
100
Fixed bonus
34
Turn multiplier
×9.0
Rumble power multiplier
×1
Hidden system HP multiplier
×1 in this example
Full calculation

(3 + 100 + 34)× 9.0 × 1 × 1

= 1,233
Example final HP1,233
Boss example

Turn 6 · Slime

Boss
Base HP
70
Total unit attack on the board
40
Attack absorption rate
50%
Turn multiplier
×4.5
Rumble power multiplier
×1
Hidden system HP multiplier
×1 in this example
Full calculation

(70 + 40 × 0.5)× 4.5 × 1 × 1

= 405
Example final HP405

The hidden system HP multiplier is read from actual battle state. ×1 here is only an example, not a constant for real battles.

Turn-by-turn parameters

Rumble · Turns 1–16

Turns 3, 6, 9, 12, and 15 are boss turns.

RoundTypeKey parameters this turnPlayer-facing formula
Round 1Normal monsterFixed bonus +2Base HP 3 · HP multiplier ×3.0(3 + unit attack + 2) × 3.0 × 1 × hidden system HP multiplier
Round 2Normal monsterFixed bonus +3Base HP 3 · HP multiplier ×3.25(3 + unit attack + 3) × 3.25 × 1 × hidden system HP multiplier
Round 3BossSlime 22, Swift Snail 16, Lord Caterpillar 33, Terror Moth 44Attack absorption 50% · HP multiplier ×3.5(boss base HP + total board attack × 0.5) × 3.5 × 1 × hidden system HP multiplier
Round 4Normal monsterFixed bonus +6Base HP 3 · HP multiplier ×3.75(3 + unit attack + 6) × 3.75 × 1 × hidden system HP multiplier
Round 5Normal monsterFixed bonus +8Base HP 3 · HP multiplier ×4.0(3 + unit attack + 8) × 4.0 × 1 × hidden system HP multiplier
Round 6BossSlime 70, Swift Snail 52, Lord Caterpillar 105, Terror Moth 140Attack absorption 50% · HP multiplier ×4.5(boss base HP + total board attack × 0.5) × 4.5 × 1 × hidden system HP multiplier
Round 7Normal monsterFixed bonus +15Base HP 3 · HP multiplier ×5.0(3 + unit attack + 15) × 5.0 × 1 × hidden system HP multiplier
Round 8Normal monsterFixed bonus +20Base HP 3 · HP multiplier ×6.0(3 + unit attack + 20) × 6.0 × 1 × hidden system HP multiplier
Round 9BossSlime 154, Swift Snail 115, Lord Caterpillar 231, Terror Moth 308Attack absorption 50% · HP multiplier ×7.0(boss base HP + total board attack × 0.5) × 7.0 × 1 × hidden system HP multiplier
Round 10Normal monsterFixed bonus +34Base HP 3 · HP multiplier ×9.0(3 + unit attack + 34) × 9.0 × 1 × hidden system HP multiplier
Round 11Normal monsterFixed bonus +45Base HP 3 · HP multiplier ×11.0(3 + unit attack + 45) × 11.0 × 1 × hidden system HP multiplier
Round 12BossSlime 278, Swift Snail 208, Lord Caterpillar 417, Terror Moth 556Attack absorption 50% · HP multiplier ×14.0(boss base HP + total board attack × 0.5) × 14.0 × 1 × hidden system HP multiplier
Round 13Normal monsterFixed bonus +77Base HP 3 · HP multiplier ×18.0(3 + unit attack + 77) × 18.0 × 1 × hidden system HP multiplier
Round 14Normal monsterFixed bonus +101Base HP 3 · HP multiplier ×23.0(3 + unit attack + 101) × 23.0 × 1 × hidden system HP multiplier
Round 15BossSlime 470, Swift Snail 352, Lord Caterpillar 705, Terror Moth 940Attack absorption 50% · HP multiplier ×29.0(boss base HP + total board attack × 0.5) × 29.0 × 1 × hidden system HP multiplier
Round 16Normal monsterFixed bonus +172Base HP 3 · HP multiplier ×36.0(3 + unit attack + 172) × 36.0 × 1 × hidden system HP multiplier
Round 1Normal monster
Base HP
3
Fixed bonus
+2
HP multiplier
×3.0

(3 + unit attack + 2) × 3.0 × 1 × hidden system HP multiplier

Round 2Normal monster
Base HP
3
Fixed bonus
+3
HP multiplier
×3.25

(3 + unit attack + 3) × 3.25 × 1 × hidden system HP multiplier

Round 3Boss
Boss base HP
Slime 22, Swift Snail 16, Lord Caterpillar 33, Terror Moth 44
Attack absorption rate
50%
HP multiplier
×3.5

(boss base HP + total attack × 0.5) × 3.5 × 1 × hidden system HP multiplier

Round 4Normal monster
Base HP
3
Fixed bonus
+6
HP multiplier
×3.75

(3 + unit attack + 6) × 3.75 × 1 × hidden system HP multiplier

Round 5Normal monster
Base HP
3
Fixed bonus
+8
HP multiplier
×4.0

(3 + unit attack + 8) × 4.0 × 1 × hidden system HP multiplier

Round 6Boss
Boss base HP
Slime 70, Swift Snail 52, Lord Caterpillar 105, Terror Moth 140
Attack absorption rate
50%
HP multiplier
×4.5

(boss base HP + total attack × 0.5) × 4.5 × 1 × hidden system HP multiplier

Round 7Normal monster
Base HP
3
Fixed bonus
+15
HP multiplier
×5.0

(3 + unit attack + 15) × 5.0 × 1 × hidden system HP multiplier

Round 8Normal monster
Base HP
3
Fixed bonus
+20
HP multiplier
×6.0

(3 + unit attack + 20) × 6.0 × 1 × hidden system HP multiplier

Round 9Boss
Boss base HP
Slime 154, Swift Snail 115, Lord Caterpillar 231, Terror Moth 308
Attack absorption rate
50%
HP multiplier
×7.0

(boss base HP + total attack × 0.5) × 7.0 × 1 × hidden system HP multiplier

Round 10Normal monster
Base HP
3
Fixed bonus
+34
HP multiplier
×9.0

(3 + unit attack + 34) × 9.0 × 1 × hidden system HP multiplier

Round 11Normal monster
Base HP
3
Fixed bonus
+45
HP multiplier
×11.0

(3 + unit attack + 45) × 11.0 × 1 × hidden system HP multiplier

Round 12Boss
Boss base HP
Slime 278, Swift Snail 208, Lord Caterpillar 417, Terror Moth 556
Attack absorption rate
50%
HP multiplier
×14.0

(boss base HP + total attack × 0.5) × 14.0 × 1 × hidden system HP multiplier

Round 13Normal monster
Base HP
3
Fixed bonus
+77
HP multiplier
×18.0

(3 + unit attack + 77) × 18.0 × 1 × hidden system HP multiplier

Round 14Normal monster
Base HP
3
Fixed bonus
+101
HP multiplier
×23.0

(3 + unit attack + 101) × 23.0 × 1 × hidden system HP multiplier

Round 15Boss
Boss base HP
Slime 470, Swift Snail 352, Lord Caterpillar 705, Terror Moth 940
Attack absorption rate
50%
HP multiplier
×29.0

(boss base HP + total attack × 0.5) × 29.0 × 1 × hidden system HP multiplier

Round 16Normal monster
Base HP
3
Fixed bonus
+172
HP multiplier
×36.0

(3 + unit attack + 172) × 36.0 × 1 × hidden system HP multiplier

Complete configuration exists after turn 17; this page focuses on common battle lengths.

Turn rhythm

A boss every 3 turns

Rumble boss turns are 3, 6, 9, 12, and 15.

  1. R3
    Boss turn史莱姆 / 急速蜗牛 / 青虫大王 / 恐惧肥蛾
    30 castle-hit damage
  2. R6
    Boss turn史莱姆 / 急速蜗牛 / 青虫大王 / 恐惧肥蛾
    60 castle-hit damage
  3. R9
    Boss turn史莱姆 / 急速蜗牛 / 青虫大王 / 恐惧肥蛾
    90 castle-hit damage
  4. R12
    Boss turn史莱姆 / 急速蜗牛 / 青虫大王 / 恐惧肥蛾
    120 castle-hit damage
  5. R15
    Boss turn史莱姆 / 急速蜗牛 / 青虫大王 / 恐惧肥蛾
    150 castle-hit damage

Fate gifts

Fate Gifts appear on turn 4、7、10. Choose one of three available options, or skip for extra sun coins.

  • Round 4Skip Fate Gift: +5 sun coins
  • Round 7Skip Fate Gift: +10 sun coins
  • Round 10Skip Fate Gift: +15 sun coins
View all Fate Gifts

After turn 17

Complete configuration exists after turn 17; this page focuses on common battle lengths. Shop probabilities still use the current unlocked tile count.

Additional details
  • Rumble currently excludes permanent account power. Hidden system HP multipliers still follow actual battle state.
  • Fate Gift options depend on what appears in the current battle. This page does not convert candidate lists into fixed probabilities.