Cap'n Beetlejuice
The captain’s troops have higher HP but smaller numbers.
- Clear objective
- Protect the captain until the end of turn 9. Break the boss’s shield each turn to pause its attacks.
- Early ending
- If the boss destroys your castle before turn 9 ends, the challenge ends early with a substantially lower score.
Normal:The boss starts in its normal state. Empty its HP bar to enter Angry. The three phases advance through the boss’s HP bar, not fixed turns. Boss HP and troop size depend on the current phase even within the same turn.