Player guide Mechanics

Power

How permanent progression increases damage and allied unit health.

Permanent progression

Power boosts the whole team, not card panel stats

Power accumulates through permanent account progression and boosts unit damage and your castle-attacking units’ HP separately. Displayed values are bonuses: 35% means +35%, not 135%.

  • Minion damage
  • Attacking unit HP
  • Global permanent bonuses
Conversion
100 = 1%
Live base units
90 items
Progression curves
3 entries
Normal unit base castle damage
5

Teamwide bonuses

What power is and how to gain it

Two bonus tracks

One progression system, two bonuses

Power does not directly multiply the attack shown on a card’s panel.

Unit damage +X%

Basic attacks and skills using standard damage processing receive a global bonus at the damage stage. The skill’s own percentages and target counts do not increase.

Castle-attacking unit HP +X%

Increases HP of normal castle-attacking units generated by your board units. This is not “castle-attacker attack”; normal castle-attacking units have no independent attack stat.

For example, with card attack 11 and power +35%, the panel still shows 11—not 14.85.

Sources

How players gain power

  • Acquire new base units
  • Acquire new variants
  • Upgrade units
  • 获得或升级 row, 位队长徽章

The power progression track awards rewards for existing power; it does not itself increase power.AI-opponent bonuses are not sources of permanent player progression either.

Permanent level

Permanent unit progression

Three progression types

Three rarities use three live progression curves

Table values are the percentage added at each target level. Add values across levels for the total.

RarityLevel rangeAdded at each target levelTotal at max level
RareLv1~Lv12Lv1 +0% · Lv2 +1% · Lv3 +1% · Lv4 +1% · Lv5 +2% · Lv6 +2% · Lv7 +3% · Lv8 +3% · Lv9 +4% · Lv10 +5% · Lv11 +6% · Lv12 +7%Unit damage +35%
Castle-attacking unit HP +35%
EpicLv4~Lv12Lv4 +1% · Lv5 +1% · Lv6 +2% · Lv7 +3% · Lv8 +4% · Lv9 +5% · Lv10 +6% · Lv11 +7% · Lv12 +8%Unit damage +37%
Castle-attacking unit HP +37%
LegendaryLv7~Lv12Lv7 +3% · Lv8 +5% · Lv9 +6% · Lv10 +7% · Lv11 +8% · Lv12 +9%Unit damage +38%
Castle-attacking unit HP +38%

Added values vary by target level. Saying “a fixed +X% per level” is inaccurate.

Base units and variants

Base units and variants share permanent levels

Upgrade the base, variants follow

Owned variants upgrade with their base unit. Variants acquired later inherit its current level. Variants have no separate upgrade track.

Each keeps its own stats

They share permanent levels, not all stats. Each base unit and variant retains its own base stats, skills, and attack growth at that level.

Battle calculation

How power affects battles

Attack and damage

Determine attack first, then apply team damage bonuses

Unit’s own attack

Base attack, permanent level growth, and in-battle bonuses together determine current attack.

Teamwide unit damage

Attack and skill multipliers form damage first, then the unit-damage power bonus applies. Defense, shields, and rounding also affect results, so no single fixed integer formula is given here.

Castle-attacker HP

Several factors affect castle-attacker HP

  • Base HP
  • Generating unit attack
  • Turn HP modifier
  • Turn multiplier
  • AI / mode multiplier (if any)
  • Player castle-attacker HP power

Turn monster HP and player power use separate multipliers. Normal castle-attacking units have base castle-hit damage 5; other effects may change the final HP loss, so only confirmed parts are shown.

Skill interactions

Power does not multiply all skill parameters

Benefits through damage

Basic attacks, standard-process damage skills, and summoned units’ subsequent damage benefit from global damage power. Normal castle-attacking units generated by summons benefit from HP power instead.

Not directly changed

Parameters such as “65% of attack,” target count, and attack bonus ratios are not multiplied by power. Healing and shields have no unified bonus from normal power either.

Applicable modes

Whether each mode uses power

ModePowerCaption
Ranked modeAppliedUses player permanent power
Rumble ChessNot appliedDisabled in current mode settings
Adventure ModeAppliedStages may set recommendations, caps, or conditions. Unconfirmed restriction formulas are not listed
Mirage ArenaNot appliedDisabled in current mode settings
TrainingAppliedEnabled in current training settings
Mirage ArenaNo confirmed rule yetInsufficient live event configuration