
Swift Attack
Increases the ATK SPD of all Minions by +12% this match.
May appear after Reach 240 trophiesRound giftsMore codices
Minion gifts appear in rounds 4, 7 and 10, with 3 random options each time.
Ranked and Rumble offer fate gifts in rounds 4, 7 and 10, with 3 random options from this list. Both modes use the same options, so one list is shown. The list does not imply equal probabilities.

Increases the ATK SPD of all Minions by +12% this match.
May appear after Reach 240 trophies
Suncoins awarded per round +2.
May appear after Reach 240 trophies
Reduces the Purchase Price of Minions in the Shop by 1 this round.
May appear after Reach 240 trophies
Increases the selected Minion's ATK by +15.
May appear after Reach 240 trophies
Increases all Minions' ATK by +3.
May appear after Reach 240 trophies
Increases all Rush Squad Units' Move SPD by +100% this round.
May appear after Reach 240 trophies
Increases the ATK of Minions in the Shop by +2.
May appear after Reach 240 trophies
The next Minion you purchase is free.
May appear after Reach 240 trophies
Promotes 2 1★ Minions by +1.
May appear after Reach 240 trophies
Summons 1 random 8-Cost Minions (does not trigger purchase or deploy effects).
May appear after Reach 240 trophies
Reclaim the selected Minion and gain a refund equal to what you spent.
May appear after Reach 1400 trophies
Increases 1 random Minions' ATK by +3. Repeats 10 times.
May appear after Reach 1400 trophies
Gain 10 Suncoins. The Captain loses 25% of Max HP.
May appear after Reach 1400 trophies
Summons a 3★ Clone of the selected Minion (cannot be sold). At round end: Remove.
May appear after Reach 1400 trophies
Temp increases the ATK of Minions in the Shop by +2 for each Minion you buy this round.
May appear after Reach 1400 trophies
Transforms all Minions of the selected type into random 5-Cost Minions with the same ATK and ★ rank.
May appear after Reach 1400 trophies
The selected Minion transforms into an 8 Cost Minion not in your deck with the same ATK and ★ rank
May appear after Reach 1400 trophies
Select a Minion and have it absorb 100% ATK from all other Minions.
May appear after Reach 1400 trophies
Increases the Shield of all Rush Squad Unit summoned by Minions this round by +2.
May appear after Reach 1400 trophies
Increases the ATK of your next Minion summoned by +100%.
May appear after Reach 1400 trophies
Increases the ATK SPD of all Minions by +20% this match.
May appear after Reach 400 trophies
Suncoins awarded per round +5.
May appear after Reach 400 trophies
Heals the Captain for 50 HP.
May appear after Reach 400 trophies
Promotes the selected Minion by +1★.
May appear after Reach 400 trophies
Increases the selected Minion's ATK by +40.
May appear after Reach 400 trophies
Increases all Minions' ATK by +8.
May appear after Reach 400 trophies
Reduces the Purchase Price of Minions in the Shop by 1 this match.
May appear after Reach 400 trophies
Increases the ATK of Minions in the Shop by +5.
May appear after Reach 400 trophies
You can refresh the Shop 3 times for free with only 8-Cost Minions appearing
May appear after Reach 400 trophies
Transforms the selected Minion into an 8-Cost Minion with the same ATK and ★ rank.
May appear after Reach 400 trophies
Increases the Rush Squad Unit Shield of all Minions by +1 this match, and the Move SPD of Rush Squad Unit by +20%.
May appear after Reach 1600 trophies
Copies the next Minion you place.
May appear after Reach 1600 trophies
Temp increases the ATK SPD of all Minions by +100%.
May appear after Reach 1600 trophies
Balances the ATK of all Minions.
May appear after Reach 1600 trophies
Summons random 3-8 Cost Minions until the field is full. Minions gain a star rank of 1-3★ and 1-50 ATK.
May appear after Reach 1600 trophies
Remove the selected Minion and give 100% of its ATK to 2 random Minions.
May appear after Reach 1600 trophies
Grants you +100% Suncoins, after which you can't gain any more Suncoins this round.
May appear after Reach 1600 trophies
Reclaims all Minions of the selected type and grants Suncoins equal to 150% of their cost.
May appear after Reach 1600 trophies
Grants the selected Minion an ATK bonus equal to 50% of ATK of the Minion with the highest ATK on the field (apart from self).
May appear after Reach 1600 trophies
The Captain won't take any damage this round
May appear after Reach 1600 trophies
Increases the selected Minion's ATK by +100%.
May appear after Reach 550 trophies
Increases all Minions' ATK by +30.
May appear after Reach 550 trophies
Temp increases all Minions' ATK by +40%.
May appear after Reach 550 trophies
Increases the ATK of all Minions you summon this round by 100%.
May appear after Reach 550 trophies
Temp increases the number of Rush Squad Units summoned by Minions this round by +1.
May appear after Reach 550 trophies
Summons 1 clones of the selected Minion.
May appear after Reach 550 trophies
Promotes all Minions by 1★. Triggers promotion effects 2 times for those at 3★ before promotion.
May appear after Reach 550 trophies
Transforms all Minions on the field into Clones of the selected Minion. At round end: Remove copies.
May appear after Reach 1800 trophies
Select a Minion, and when it's Ready, it permanently steals 5% ATK from all enemy Minions.
May appear after Reach 1800 trophies
Sets the Captain's HP to 1. Gain 1 Suncoin for every 1 HP lost this way.
May appear after Reach 1800 trophies
On Ready on this round: A random allied Minion switches ATK with the highest-ATK enemy Minion.
May appear after Reach 1800 trophies
Grants all other Minions in a vertical line an ATK bonus equal to 75% of the selected Minion's ATK.
May appear after Reach 1800 trophies
This round, grants a Minion the ability "Ready: Summons 3 Temp clones of this Minion."
May appear after Reach 1800 trophies
Regain 50% of the Suncoins you've spent this match (spent: Current battle value), after which can't gain any more Suncoins.
May appear after Reach 1800 trophies
Temp increases the ATK of Minions in the Shop by 2 for each Minion you buy.

At Match Start, summons 1 3★ Coco Coinhogs onto the field.

At each Round Start, promotes your 1 lowest-rank Minions by 1★.

Spawns 1 clones of the first Minion placed each round.

Each round, grants 2 extra Suncoins for every 1 Minions sold the previous round.

Suncoins awarded per round +5. Lose all Suncoins at End of Round.

At each Round Start, 1 Fatelias appear on the field.

Allied Rush Squad Units gain +100% Move SPD while they have an active Shield.

Reduces the purchase price of Minions this round by -1, then increases it by +1 in the next, and so on.

Match Start: Refreshes the Shop with 3 8-Cost Minions.

ATK +8% when a Minion is promoted.

At each Round Start, 1 Starry Starfruit appear on the field.

All Minions are set to 2★ when summoned onto the field. Temp increases the price of Minions in the shop by +1 for each Minion you buy.

Suncoins awarded per round +5. Lose all Suncoins at End of Round.

At each Round Start, 1 Fatelias appear on the field.

Grants 1 2★ Minions not in your deck at the start of each round.

Whenever you sell a Minion, transfer 90% of its ATK to 1 random other Minion.

Match Start: Grants 1 Ginseng Masters.

Grants 1 Arti Eggs at the start of each round.

Match Start: Suncoins +20.

The attacks of other Minions speed up the Magic Charge Up of 1 random Violet Maguses by 0.5 sec.

Each other Minion you purchase reduces the purchase price of the next Chili Chef by 1. Purchasing a Chili Chef reduces the purchase price of the next Minion by 5.

Ready: Transforms all Chuckleberry on the field into a random 3- or 5-Cost Minion from your deck.

Ready: Increases the ATK of Thornmelons on the field by +25%.