Round giftsMore codices

Fate gifts

Minion gifts appear in rounds 4, 7 and 10, with 3 random options each time.

Ranked and Rumble offer fate gifts in rounds 4, 7 and 10, with 3 random options from this list. Both modes use the same options, so one list is shown. The list does not imply equal probabilities.

Round 4

3 random options each time

Swift Attack

Increases the ATK SPD of all Minions by +12% this match.

May appear after Reach 240 trophies

Bonus Gold

Suncoins awarded per round +2.

May appear after Reach 240 trophies

Timed Discount

Reduces the Purchase Price of Minions in the Shop by 1 this round.

May appear after Reach 240 trophies

Power Boost

Increases the selected Minion's ATK by +15.

May appear after Reach 240 trophies

Team Buff

Increases all Minions' ATK by +3.

May appear after Reach 240 trophies

Rapid Raid

Increases all Rush Squad Units' Move SPD by +100% this round.

May appear after Reach 240 trophies

Shop Boost

Increases the ATK of Minions in the Shop by +2.

May appear after Reach 240 trophies

Free Buy

The next Minion you purchase is free.

May appear after Reach 240 trophies

Star Infusion

Promotes 2 1★ Minions by +1.

May appear after Reach 240 trophies

Elite Support

Summons 1 random 8-Cost Minions (does not trigger purchase or deploy effects).

May appear after Reach 240 trophies

Resource Reclaim

Reclaim the selected Minion and gain a refund equal to what you spent.

May appear after Reach 1400 trophies

Mad Growth

Increases 1 random Minions' ATK by +3. Repeats 10 times.

May appear after Reach 1400 trophies

Blood Trade

Gain 10 Suncoins. The Captain loses 25% of Max HP.

May appear after Reach 1400 trophies

Timed Copy

Summons a 3★ Clone of the selected Minion (cannot be sold). At round end: Remove.

May appear after Reach 1400 trophies

Power Purchase

Temp increases the ATK of Minions in the Shop by +2 for each Minion you buy this round.

May appear after Reach 1400 trophies

Chain Transform

Transforms all Minions of the selected type into random 5-Cost Minions with the same ATK and ★ rank.

May appear after Reach 1400 trophies

Mega Transform

The selected Minion transforms into an 8 Cost Minion not in your deck with the same ATK and ★ rank

May appear after Reach 1400 trophies

Power Drain

Select a Minion and have it absorb 100% ATK from all other Minions.

May appear after Reach 1400 trophies

Shield Strike

Increases the Shield of all Rush Squad Unit summoned by Minions this round by +2.

May appear after Reach 1400 trophies

Bold Entry

Increases the ATK of your next Minion summoned by +100%.

May appear after Reach 1400 trophies

Round 7

3 random options each time

Swift Attack

Increases the ATK SPD of all Minions by +20% this match.

May appear after Reach 400 trophies

Bonus Gold

Suncoins awarded per round +5.

May appear after Reach 400 trophies

Captain Recovery

Heals the Captain for 50 HP.

May appear after Reach 400 trophies

Targeted Promotion

Promotes the selected Minion by +1★.

May appear after Reach 400 trophies

Power Boost

Increases the selected Minion's ATK by +40.

May appear after Reach 400 trophies

Team Buff

Increases all Minions' ATK by +8.

May appear after Reach 400 trophies

Shop Discount

Reduces the Purchase Price of Minions in the Shop by 1 this match.

May appear after Reach 400 trophies

Shop Boost

Increases the ATK of Minions in the Shop by +5.

May appear after Reach 400 trophies

Secret Source

You can refresh the Shop 3 times for free with only 8-Cost Minions appearing

May appear after Reach 400 trophies

Chaotic Transform

Transforms the selected Minion into an 8-Cost Minion with the same ATK and ★ rank.

May appear after Reach 400 trophies

Offensive Edge

Increases the Rush Squad Unit Shield of all Minions by +1 this match, and the Move SPD of Rush Squad Unit by +20%.

May appear after Reach 1600 trophies

Instant Copy

Copies the next Minion you place.

May appear after Reach 1600 trophies

Frenzied Assault

Temp increases the ATK SPD of all Minions by +100%.

May appear after Reach 1600 trophies

Balanced Power

Balances the ATK of all Minions.

May appear after Reach 1600 trophies

Wheel of Fate

Summons random 3-8 Cost Minions until the field is full. Minions gain a star rank of 1-3★ and 1-50 ATK.

May appear after Reach 1600 trophies

Minion Devour

Remove the selected Minion and give 100% of its ATK to 2 random Minions.

May appear after Reach 1600 trophies

Wealth Contract

Grants you +100% Suncoins, after which you can't gain any more Suncoins this round.

May appear after Reach 1600 trophies

Mass Reclaim

Reclaims all Minions of the selected type and grants Suncoins equal to 150% of their cost.

May appear after Reach 1600 trophies

Shared Power

Grants the selected Minion an ATK bonus equal to 50% of ATK of the Minion with the highest ATK on the field (apart from self).

May appear after Reach 1600 trophies

Health Barrier

The Captain won't take any damage this round

May appear after Reach 1600 trophies

Round 10

3 random options each time

Biff Muscles

Increases the selected Minion's ATK by +100%.

May appear after Reach 550 trophies

Muscle Control

Increases all Minions' ATK by +30.

May appear after Reach 550 trophies

Unlock Potential

Temp increases all Minions' ATK by +40%.

May appear after Reach 550 trophies

Strong Support

Increases the ATK of all Minions you summon this round by 100%.

May appear after Reach 550 trophies

Mad Assault

Temp increases the number of Rush Squad Units summoned by Minions this round by +1.

May appear after Reach 550 trophies

Perfect Clone

Summons 1 clones of the selected Minion.

May appear after Reach 550 trophies

Mass Promotion

Promotes all Minions by 1★. Triggers promotion effects 2 times for those at 3★ before promotion.

May appear after Reach 550 trophies

Copy Assimilation

Transforms all Minions on the field into Clones of the selected Minion. At round end: Remove copies.

May appear after Reach 1800 trophies

Power Steal

Select a Minion, and when it's Ready, it permanently steals 5% ATK from all enemy Minions.

May appear after Reach 1800 trophies

Life Wager

Sets the Captain's HP to 1. Gain 1 Suncoin for every 1 HP lost this way.

May appear after Reach 1800 trophies

Power Switch

On Ready on this round: A random allied Minion switches ATK with the highest-ATK enemy Minion.

May appear after Reach 1800 trophies

Power Sharing

Grants all other Minions in a vertical line an ATK bonus equal to 75% of the selected Minion's ATK.

May appear after Reach 1800 trophies

Mirage Illusion

This round, grants a Minion the ability "Ready: Summons 3 Temp clones of this Minion."

May appear after Reach 1800 trophies

All In

Regain 50% of the Suncoins you've spent this match (spent: Current battle value), after which can't gain any more Suncoins.

May appear after Reach 1800 trophies
View the legacy Fate Blessing archive (season-specific, separate from the match gifts above).
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Purchase Power

Temp increases the ATK of Minions in the Shop by 2 for each Minion you buy.

Coinhog Start

At Match Start, summons 1 3★ Coco Coinhogs onto the field.

Equal Promotion

At each Round Start, promotes your 1 lowest-rank Minions by 1★.

Vanguard Clones

Spawns 1 clones of the first Minion placed each round.

Sales Interest

Each round, grants 2 extra Suncoins for every 1 Minions sold the previous round.

Blessed Buy

Suncoins awarded per round +5. Lose all Suncoins at End of Round.

Plentiful Fate

At each Round Start, 1 Fatelias appear on the field.

Shield Charge

Allied Rush Squad Units gain +100% Move SPD while they have an active Shield.

Market Volatility

Reduces the purchase price of Minions this round by -1, then increases it by +1 in the next, and so on.

Head Start

Match Start: Refreshes the Shop with 3 8-Cost Minions.

Mighty Promotion

ATK +8% when a Minion is promoted.

Falling Star

At each Round Start, 1 Starry Starfruit appear on the field.

Starry Blessing

All Minions are set to 2★ when summoned onto the field. Temp increases the price of Minions in the shop by +1 for each Minion you buy.

Timed Windfall

Suncoins awarded per round +5. Lose all Suncoins at End of Round.

Fate Calls

At each Round Start, 1 Fatelias appear on the field.

Mystery Guest

Grants 1 2★ Minions not in your deck at the start of each round.

Pass the Torch

Whenever you sell a Minion, transfer 90% of its ATK to 1 random other Minion.

Old Master

Match Start: Grants 1 Ginseng Masters.

Arti Tide

Grants 1 Arti Eggs at the start of each round.

Flying Start

Match Start: Suncoins +20.

Magic Mastery

The attacks of other Minions speed up the Magic Charge Up of 1 random Violet Maguses by 0.5 sec.

Chili Frenzy

Each other Minion you purchase reduces the purchase price of the next Chili Chef by 1. Purchasing a Chili Chef reduces the purchase price of the next Minion by 5.

Wondrous Magic

Ready: Transforms all Chuckleberry on the field into a random 3- or 5-Cost Minion from your deck.

Puffed Up

Ready: Increases the ATK of Thornmelons on the field by +25%.