Pumpkin King
The purchase price of the next Pumpkin King decreases by 1 whenever the Captain takes damage.

Lv.7~Lv.12 · No variants in this mode
DPS is attack divided by the official attack interval, excluding skills and temporary buffs.
Deploy: All Minions gain ATK +2 for every 10% HP the Captain is missing.
Deploy: All Minions gain ATK +2–3 for every 10% HP the Captain is missing.
Deploy: All Minions gain ATK +3 for every 10% HP the Captain is missing.
Deploy: All Minions gain ATK +3 for every 10% HP the Captain is missing. This effect triggers an extra 1 times on this minion for every 1 empty tile on the field.
Deploy: All Minions gain ATK +4 for every 10% HP the Captain is missing. This effect triggers an extra 1 times on this minion for every 1 empty tile on the field.
Deploy: All Minions gain ATK +5 for every 10% HP the Captain is missing. This effect triggers an extra 1 times on this minion for every 1 empty tile on the field.
Each level shows its added power. Both bonuses accumulate without changing the displayed card attack.
| Target level | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 |
|---|---|---|---|---|---|---|
| Added at this level | +3% | +5% | +6% | +7% | +8% | +9% |
| Level | Attack | Attack interval | Estimated DPS | Upgrade gold | Upgrade card copies |
|---|---|---|---|---|---|
| Lv. 7 | 10 | 2.00 s | 5 | — | — |
| Lv. 8 | 10 | 2.00 s | 5 | 2000 | 1 |
| Lv. 9 | 10 | 2.00 s | 5 | 4000 | 2 |
| Lv. 10 | 10 | 2.00 s | 5 | 7000 | 4 |
| Lv. 11 | 10 | 2.00 s | 5 | 11000 | 5 |
| Lv. 12 | 10 | 2.00 s | 5 | 16000 | 6 |
The purchase price of the next Pumpkin King decreases by 1 whenever the Captain takes damage.
Activation requires in-game availability and account eligibility.