Ranked progressionMore codices

Captain badges

Expand a badge to view each level's effects, power changes and upgrade costs.

Showing 9 / 9
RankedMax level 5Coco Coinhog BadgeReady: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.View all levels

Level 1

Badge effect
Ready: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.
Power gained this level
Minion damage +2%, attacking unit HP +2%. Total: damage +2%, HP +2%
Changes this level
Initial state;Power bonus at this level: unit damage +2%, castle-attacking unit HP +2%

Level 2

Badge effect
Ready: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.
Power gained this level
Minion damage +3%, attacking unit HP +3%. Total: damage +5%, HP +5%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +3%, castle-attacking unit HP +3%;Badge effect updated: Ready: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.

Level 3

Badge effect
Ready: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.
Current sub-badge
Coco Coinhog Charm IReady: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +10%, HP +10%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%;Unlock sub-badge “Coco Coinhog Charm I”: Ready: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.

Level 4

Badge effect
Ready: Gain 1 Suncoin (up to 6) for every 5 Suncoins you have.
Current sub-badge
Coco Coinhog Charm IReady: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +17%, HP +17%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: Ready: Gain 1 Suncoin (up to 6) for every 5 Suncoins you have.

Level 5

Max level
Badge effect
Ready: Gain 1 Suncoin (up to 6) for every 5 Suncoins you have.
Current sub-badge
Coco Coinhog Charm IIReady: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.
Power gained this level
Minion damage +10%, attacking unit HP +10%. Total: damage +27%, HP +27%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +10%, castle-attacking unit HP +10%;Replace sub-badge with “Coco Coinhog Charm II”: Ready: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.
RankedMax level 5Plantener BadgeReady: Heals the Captain for 6 HP.View all levels

Level 1

Badge effect
Ready: Heals the Captain for 6 HP.
Power gained this level
Minion damage +2%, attacking unit HP +2%. Total: damage +2%, HP +2%
Changes this level
Initial state;Power bonus at this level: unit damage +2%, castle-attacking unit HP +2%

Level 2

Badge effect
Ready: Heals the Captain for 9 HP.
Power gained this level
Minion damage +3%, attacking unit HP +3%. Total: damage +5%, HP +5%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +3%, castle-attacking unit HP +3%;Badge effect updated: Ready: Heals the Captain for 9 HP.

Level 3

Badge effect
Ready: Heals the Captain for 9 HP.
Current sub-badge
Plantener Charm IReady: Heals the Captain for 6 HP.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +10%, HP +10%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%;Unlock sub-badge “Plantener Charm I”: Ready: Heals the Captain for 6 HP.

Level 4

Badge effect
Ready: Heals the Captain for 12 HP.
Current sub-badge
Plantener Charm IReady: Heals the Captain for 6 HP.
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +17%, HP +17%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: Ready: Heals the Captain for 12 HP.

Level 5

Max level
Badge effect
Ready: Heals the Captain for 12 HP.
Current sub-badge
Plantener Charm IIReady: Heals the Captain for 9 HP.
Power gained this level
Minion damage +10%, attacking unit HP +10%. Total: damage +27%, HP +27%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +10%, castle-attacking unit HP +10%;Replace sub-badge with “Plantener Charm II”: Ready: Heals the Captain for 9 HP.
RankedMax level 5Ironbound Greenhorn BadgeThe first Rush Squad Unit summoned each round gains +3 shield value.View all levels

Level 1

Badge effect
The first Rush Squad Unit summoned each round gains +3 shield value.
Power gained this level
Minion damage +2%, attacking unit HP +2%. Total: damage +2%, HP +2%
Changes this level
Initial state;Power bonus at this level: unit damage +2%, castle-attacking unit HP +2%

Level 2

Badge effect
The first Rush Squad Unit summoned each round gains +5 shield value.
Power gained this level
Minion damage +3%, attacking unit HP +3%. Total: damage +5%, HP +5%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +3%, castle-attacking unit HP +3%;Badge effect updated: The first Rush Squad Unit summoned each round gains +5 shield value.

Level 3

Badge effect
The first Rush Squad Unit summoned each round gains +5 shield value.
Current sub-badge
Ironbound Greenhorn Charm IThe first Rush Squad Unit summoned each round gains +3 shield value.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +10%, HP +10%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%;Unlock sub-badge “Ironbound Greenhorn Charm I”: The first Rush Squad Unit summoned each round gains +3 shield value.

Level 4

Badge effect
The first Rush Squad Unit summoned each round gains +8 shield value.
Current sub-badge
Ironbound Greenhorn Charm IThe first Rush Squad Unit summoned each round gains +3 shield value.
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +17%, HP +17%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: The first Rush Squad Unit summoned each round gains +8 shield value.

Level 5

Max level
Badge effect
The first Rush Squad Unit summoned each round gains +8 shield value.
Current sub-badge
Ironbound Greenhorn Charm IIThe first Rush Squad Unit summoned each round gains +5 shield value.
Power gained this level
Minion damage +10%, attacking unit HP +10%. Total: damage +27%, HP +27%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +10%, castle-attacking unit HP +10%;Replace sub-badge with “Ironbound Greenhorn Charm II”: The first Rush Squad Unit summoned each round gains +5 shield value.
RankedMax level 5Dino BadgeReady: Temp increases all Minions' ATK by +1.View all levels

Level 1

Badge effect
Ready: Temp increases all Minions' ATK by +1.
Power gained this level
Minion damage +2%, attacking unit HP +2%. Total: damage +2%, HP +2%
Changes this level
Initial state;Power bonus at this level: unit damage +2%, castle-attacking unit HP +2%

Level 2

Badge effect
Ready: Temp increases all Minions' ATK by +2.
Power gained this level
Minion damage +3%, attacking unit HP +3%. Total: damage +5%, HP +5%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +3%, castle-attacking unit HP +3%;Badge effect updated: Ready: Temp increases all Minions' ATK by +2.

Level 3

Badge effect
Ready: Temp increases all Minions' ATK by +2.
Current sub-badge
Dino Charm IReady: Temp increases all Minions' ATK by +2.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +10%, HP +10%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%;Unlock sub-badge “Dino Charm I”: Ready: Temp increases all Minions' ATK by +2.

Level 4

Badge effect
Ready: Temp increases all Minions' ATK by +4.
Current sub-badge
Dino Charm IReady: Temp increases all Minions' ATK by +2.
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +17%, HP +17%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: Ready: Temp increases all Minions' ATK by +4.

Level 5

Max level
Badge effect
Ready: Temp increases all Minions' ATK by +4.
Current sub-badge
Dino Charm IIReady: Temp increases all Minions' ATK by +3.
Power gained this level
Minion damage +10%, attacking unit HP +10%. Total: damage +27%, HP +27%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +10%, castle-attacking unit HP +10%;Replace sub-badge with “Dino Charm II”: Ready: Temp increases all Minions' ATK by +3.
RankedMax level 5Candlemancer BadgeThe first refresh in each match is free and always reveals 1 8-Cost Minions.View all levels

Level 1

Badge effect
The first refresh in each match is free and always reveals 1 8-Cost Minions.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +5%, HP +5%
Changes this level
Initial state;Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%

Level 2

Badge effect
The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +12%, HP +12%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.

Level 3

Badge effect
The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.
Current sub-badge
Candlemancer Charm IThe first refresh in each match is free and always reveals 1 8-Cost Minions.
Power gained this level
Minion damage +11%, attacking unit HP +11%. Total: damage +23%, HP +23%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +11%, castle-attacking unit HP +11%;Unlock sub-badge “Candlemancer Charm I”: The first refresh in each match is free and always reveals 1 8-Cost Minions.

Level 4

Badge effect
The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 2 lower.
Current sub-badge
Candlemancer Charm IThe first refresh in each match is free and always reveals 1 8-Cost Minions.
Power gained this level
Minion damage +15%, attacking unit HP +15%. Total: damage +38%, HP +38%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +15%, castle-attacking unit HP +15%;Badge effect updated: The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 2 lower.

Level 5

Max level
Badge effect
The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 2 lower.
Current sub-badge
Candlemancer Charm IIThe first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.
Power gained this level
Minion damage +20%, attacking unit HP +20%. Total: damage +58%, HP +58%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +20%, castle-attacking unit HP +20%;Replace sub-badge with “Candlemancer Charm II”: The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.
RankedMax level 5Fortune Cat BadgeMatch Start: Suncoins +2.View all levels

Level 1

Badge effect
Match Start: Suncoins +2.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +5%, HP +5%
Changes this level
Initial state;Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%

Level 2

Badge effect
Match Start: Suncoins +3.
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +12%, HP +12%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: Match Start: Suncoins +3.

Level 3

Badge effect
Match Start: Suncoins +3.
Current sub-badge
Fortune Cat Charm IMatch Start: Suncoins +2.
Power gained this level
Minion damage +11%, attacking unit HP +11%. Total: damage +23%, HP +23%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +11%, castle-attacking unit HP +11%;Unlock sub-badge “Fortune Cat Charm I”: Match Start: Suncoins +2.

Level 4

Badge effect
Match Start: Suncoins +4.
Current sub-badge
Fortune Cat Charm IMatch Start: Suncoins +2.
Power gained this level
Minion damage +15%, attacking unit HP +15%. Total: damage +38%, HP +38%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +15%, castle-attacking unit HP +15%;Badge effect updated: Match Start: Suncoins +4.

Level 5

Max level
Badge effect
Match Start: Suncoins +4.
Current sub-badge
Fortune Cat Charm IIMatch Start: Suncoins +3.
Power gained this level
Minion damage +20%, attacking unit HP +20%. Total: damage +58%, HP +58%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +20%, castle-attacking unit HP +20%;Replace sub-badge with “Fortune Cat Charm II”: Match Start: Suncoins +3.
RankedMax level 5Sneakerhead BadgeAllied Rush Squad Units gain 150% Move SPD for 0.5 sec on entering the field.View all levels

Level 1

Badge effect
Allied Rush Squad Units gain 150% Move SPD for 0.5 sec on entering the field.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +5%, HP +5%
Changes this level
Initial state;Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%

Level 2

Badge effect
Allied Rush Squad Units gain 150% Move SPD for 0.75 sec on entering the field.
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +12%, HP +12%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
本级战力加成:随从伤害 +7%,冲塔单位生命 +7%;徽章效果更新为:使己方召唤的冲塔单位进场时,移动速度+150%,持续0.75s

Level 3

Badge effect
Allied Rush Squad Units gain 150% Move SPD for 0.75 sec on entering the field.
Current sub-badge
Sneakerhead Charm IAllied Rush Squad Units gain 150% Move SPD for 0.5 sec on entering the field.
Power gained this level
Minion damage +11%, attacking unit HP +11%. Total: damage +23%, HP +23%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
本级战力加成:随从伤害 +11%,冲塔单位生命 +11%;解锁副徽章「跑鞋型男插件 I」:使己方召唤的冲塔单位进场时,移动速度+150%,持续0.5s

Level 4

Badge effect
Allied Rush Squad Units gain 150% Move SPD for 1 sec on entering the field.
Current sub-badge
Sneakerhead Charm IAllied Rush Squad Units gain 150% Move SPD for 0.5 sec on entering the field.
Power gained this level
Minion damage +15%, attacking unit HP +15%. Total: damage +38%, HP +38%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
本级战力加成:随从伤害 +15%,冲塔单位生命 +15%;徽章效果更新为:使己方召唤的冲塔单位进场时,移动速度+150%,持续1s

Level 5

Max level
Badge effect
Allied Rush Squad Units gain 150% Move SPD for 1 sec on entering the field.
Current sub-badge
Sneakerhead Charm IIAllied Rush Squad Units gain 150% Move SPD for 0.75 sec on entering the field.
Power gained this level
Minion damage +20%, attacking unit HP +20%. Total: damage +58%, HP +58%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
本级战力加成:随从伤害 +20%,冲塔单位生命 +20%;替换副徽章「跑鞋型男插件 II」:使己方召唤的冲塔单位进场时,移动速度+150%,持续0.75s
RankedMax level 5Pirate Captain BadgeBattle Start: Deals 6 damage directly to the enemy Captain.View all levels

Level 1

Badge effect
Battle Start: Deals 6 damage directly to the enemy Captain.
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +5%, HP +5%
Changes this level
Initial state;Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%

Level 2

Badge effect
Battle Start: Deals 6 damage directly to the enemy Captain (damage increases by +1 each round, up to 10).
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +12%, HP +12%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: Battle Start: Deals 6 damage directly to the enemy Captain (damage increases by +1 each round, up to 10).

Level 3

Badge effect
Battle Start: Deals 6 damage directly to the enemy Captain (damage increases by +1 each round, up to 10).
Current sub-badge
Pirate Captain Charm IBattle Start: Deals 6 damage directly to the enemy Captain.
Power gained this level
Minion damage +11%, attacking unit HP +11%. Total: damage +23%, HP +23%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +11%, castle-attacking unit HP +11%;Unlock sub-badge “Pirate Captain Charm I”: Battle Start: Deals 6 damage directly to the enemy Captain.

Level 4

Badge effect
Battle Start: Deals 8 damage directly to the enemy Captain (damage increases by +1 each round, up to 15).
Current sub-badge
Pirate Captain Charm IBattle Start: Deals 6 damage directly to the enemy Captain.
Power gained this level
Minion damage +15%, attacking unit HP +15%. Total: damage +38%, HP +38%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +15%, castle-attacking unit HP +15%;Badge effect updated: Battle Start: Deals 8 damage directly to the enemy Captain (damage increases by +1 each round, up to 15).

Level 5

Max level
Badge effect
Battle Start: Deals 8 damage directly to the enemy Captain (damage increases by +1 each round, up to 15).
Current sub-badge
Pirate Captain Charm IIBattle Start: Deals 7 damage directly to the enemy Captain (damage increases by +1 each round, up to 12).
Power gained this level
Minion damage +20%, attacking unit HP +20%. Total: damage +58%, HP +58%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +20%, castle-attacking unit HP +20%;Replace sub-badge with “Pirate Captain Charm II”: Battle Start: Deals 7 damage directly to the enemy Captain (damage increases by +1 each round, up to 12).
RankedMax level 5Mad King BadgeBattle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).View all levels

Level 1

Badge effect
Battle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).
Power gained this level
Minion damage +5%, attacking unit HP +5%. Total: damage +5%, HP +5%
Changes this level
Initial state;Power bonus at this level: unit damage +5%, castle-attacking unit HP +5%

Level 2

Badge effect
Battle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).
Power gained this level
Minion damage +7%, attacking unit HP +7%. Total: damage +12%, HP +12%
Upgrade costs
1 matching badge fragments, 1,000 gold
Changes this level
Power bonus at this level: unit damage +7%, castle-attacking unit HP +7%;Badge effect updated: Battle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).

Level 3

Badge effect
Battle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).
Current sub-badge
Mad King Charm IBattle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).
Power gained this level
Minion damage +11%, attacking unit HP +11%. Total: damage +23%, HP +23%
Upgrade costs
2 matching badge fragments, 3,000 gold
Changes this level
Power bonus at this level: unit damage +11%, castle-attacking unit HP +11%;Unlock sub-badge “Mad King Charm I”: Battle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).

Level 4

Badge effect
Battle Start: Temp increases all Minions' ATK SPD by +100% for 6 sec (Boss Rounds: 3 sec).
Current sub-badge
Mad King Charm IBattle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).
Power gained this level
Minion damage +15%, attacking unit HP +15%. Total: damage +38%, HP +38%
Upgrade costs
2 matching badge fragments, 5,000 gold
Changes this level
Power bonus at this level: unit damage +15%, castle-attacking unit HP +15%;Badge effect updated: Battle Start: Temp increases all Minions' ATK SPD by +100% for 6 sec (Boss Rounds: 3 sec).

Level 5

Max level
Badge effect
Battle Start: Temp increases all Minions' ATK SPD by +100% for 6 sec (Boss Rounds: 3 sec).
Current sub-badge
Mad King Charm IIBattle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).
Power gained this level
Minion damage +20%, attacking unit HP +20%. Total: damage +58%, HP +58%
Upgrade costs
3 matching badge fragments, 10,000 gold
Changes this level
Power bonus at this level: unit damage +20%, castle-attacking unit HP +20%;Replace sub-badge with “Mad King Charm II”: Battle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).

Upgrade costsShared upgrade table

Captain badge upgrade costs

所有可升级的 row, 位队长徽章 use the same costs. Fragments must match the badge being upgraded.

Target levelFragments for this levelGold for this levelTotal badge fragmentsTotal gold
Lv. 211,00011,000
Lv. 323,00034,000
Lv. 425,00059,000
Lv. 5310,000819,000
Total to max level819,000From level 1 to 5