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Rumble groups

View in-game group descriptions, synergy thresholds and member cards.

Rumble groups

Cloud Deck

Cloud Synergy:Shop units gain attack

10Base card
Synergy effects

Cloud Synergy

Shop units gain attack

  1. 4Increases the ATK of Minions in the Shop by 1.
  2. 8Increases the ATK of Minions in the Shop by 2.
  3. 12Increases the ATK of Minions in the Shop by 4.
  4. 16Increases the ATK of Minions in the Shop by 6.
  5. 20Increases the ATK of Minions in the Shop by 9.
  6. 25Increases the ATK of Minions in the Shop by 13.
  7. 30Increases the ATK of Minions in the Shop by 18.
  8. 35Increases the ATK of Minions in the Shop by 25.
  9. 40Increases the ATK of Minions in the Shop by 35.
  10. 50Increases the ATK of Minions in the Shop by 50.

Numbers on the left are the synergy collection thresholds shown in-game.

Rumble groups

Moon Deck

Moon Synergy:Enemies lose a share of HP on entry

10Base card
Synergy effects

Moon Synergy

Enemies lose a share of HP on entry

  1. 4Enemies lose 4% HP upon entering the field.
  2. 8Enemies lose 8% HP upon entering the field.
  3. 12Enemies lose 12% HP upon entering the field.
  4. 16Enemies lose 18% HP upon entering the field.
  5. 20Enemies lose 24% HP upon entering the field.
  6. 25Enemies lose 30% HP upon entering the field.
  7. 30Enemies lose 38% HP upon entering the field.
  8. 35Enemies lose 46% HP upon entering the field.
  9. 40Enemies lose 54% HP upon entering the field.
  10. 50Enemies lose 65% HP upon entering the field.

Numbers on the left are the synergy collection thresholds shown in-game.

Rumble groups

Sun Deck

Sun Synergy:Gain sun coins each turn

10Base card
Synergy effects

Sun Synergy

Gain sun coins each turn

  1. 4Ready: Grants 1 Suncoins.
  2. 8Ready: Grants 2 Suncoins.
  3. 12Ready: Grants 3 Suncoins.
  4. 16Ready: Grants 4 Suncoins.
  5. 20Ready: Grants 6 Suncoins.
  6. 25Ready: Grants 8 Suncoins.
  7. 30Ready: Grants 11 Suncoins.
  8. 35Ready: Grants 15 Suncoins.
  9. 40Ready: Grants 20 Suncoins.
  10. 50Ready: Grants 30 Suncoins.

Numbers on the left are the synergy collection thresholds shown in-game.

Rumble groups

Lightning Deck

Lightning Synergy:Aura: all units gain attack

10Base card
Synergy effects

Lightning Synergy

Aura: all units gain attack

  1. 4Aura: Increases all Minions' ATK by 2.
  2. 8Aura: Increases all Minions' ATK by 4.
  3. 12Aura: Increases all Minions' ATK by 6.
  4. 16Aura: Increases all Minions' ATK by 9.
  5. 20Aura: Increases all Minions' ATK by 12.
  6. 25Aura: Increases all Minions' ATK by 16.
  7. 30Aura: Increases all Minions' ATK by 22.
  8. 35Aura: Increases all Minions' ATK by 30.
  9. 40Aura: Increases all Minions' ATK by 40.
  10. 50Aura: Increases all Minions' ATK by 60.

Numbers on the left are the synergy collection thresholds shown in-game.

Rumble groups

Droplet Deck

Droplet Synergy:The highest-attack unit gains attack

10Base card
Synergy effects

Droplet Synergy

The highest-attack unit gains attack

  1. 4Ready: Increases the ATK of the Minion with the highest ATK by 4.
  2. 8Ready: Increases the ATK of the Minion with the highest ATK by 8.
  3. 12Ready: Increases the ATK of the Minion with the highest ATK by 16.
  4. 16Ready: Increases the ATK of the Minion with the highest ATK by 24.
  5. 20Ready: Increases the ATK of the Minion with the highest ATK by 36.
  6. 25Ready: Increases the ATK of the Minion with the highest ATK by 52.
  7. 30Ready: Increases the ATK of the Minion with the highest ATK by 72.
  8. 35Ready: Increases the ATK of the Minion with the highest ATK by 100.
  9. 40Ready: Increases the ATK of the Minion with the highest ATK by 140.
  10. 50Ready: Increases the ATK of the Minion with the highest ATK by 200.

Numbers on the left are the synergy collection thresholds shown in-game.

Rumble groups

Star Deck

Star Synergy:All units gain attack each turn

10Base card
Synergy effects

Star Synergy

All units gain attack each turn

  1. 4Ready: Increases all Minions' ATK by 1.
  2. 8Ready: Increases all Minions' ATK by 2.
  3. 12Ready: Increases all Minions' ATK by 4.
  4. 16Ready: Increases all Minions' ATK by 6.
  5. 20Ready: Increases all Minions' ATK by 9.
  6. 25Ready: Increases all Minions' ATK by 13.
  7. 30Ready: Increases all Minions' ATK by 18.
  8. 35Ready: Increases all Minions' ATK by 25.
  9. 40Ready: Increases all Minions' ATK by 35.
  10. 50Ready: Increases all Minions' ATK by 50.

Numbers on the left are the synergy collection thresholds shown in-game.