
Joe Tycoon I
Lv.4~Lv.12 · 1 variants in this mode
DPS is attack divided by the official attack interval, excluding skills and temporary buffs.
Skills
Ranked skills · Up to 3 stars- Level 4
Deploy: Increases the selected Minion's ATK by 1 for every 2 Suncoins spent this round (Currently: 0).
- Level 5
Deploy: Increases the selected Minion's ATK by 1 for every 2 Suncoins spent this round (Currently: 0).
- Level 6
Deploy: Increases the selected Minion's ATK by 1 for every 2 Suncoins spent this round (Currently: 0).
- Level 7
Deploy: Increases the selected Minion's ATK by 2 for every 2 Suncoins spent this round (Currently: 0).
- Level 8
Deploy: Increases the selected Minion's ATK by 2 for every 2 Suncoins spent this round (Currently: 0).
- Level 9
Deploy: Increases the selected Minion's ATK by 2 for every 2 Suncoins spent this round (Currently: 0).
- Level 10
Deploy: Increases the selected Minion's ATK by 3 for every 2 Suncoins spent this round (Currently: 0).
- Level 11
Deploy: Increases the selected Minion's ATK by 4 for every 2 Suncoins spent this round (Currently: 0).
- Level 12
Deploy: Increases the selected Minion's ATK by +5 for every 2 Suncoins spent this round (Currently: 0).
Permanent progression
Shares base card levelShares permanent levels with “Joe Tycoon”. Base upgrades apply to this variant; acquiring it later inherits the base’s current level.
The level is shared; this variant keeps its own base stats, skills and attack growth.
Power gained on acquisition
Level progression
Lv.4~Lv.12| Level | Attack | Attack interval | Estimated DPS | Upgrade gold | Upgrade card copies |
|---|---|---|---|---|---|
| Lv. 4 | 11 | 1.60 s | 6.88 | — | — |
| Lv. 5 | 13 | 1.60 s | 8.13 | 500 | 2 |
| Lv. 6 | 15 | 1.60 s | 9.38 | 800 | 4 |
| Lv. 7 | 15 | 1.60 s | 9.38 | 1200 | 8 |
| Lv. 8 | 18 | 1.60 s | 11.25 | 1600 | 14 |
| Lv. 9 | 22 | 1.60 s | 13.75 | 2000 | 25 |
| Lv. 10 | 22 | 1.60 s | 13.75 | 4000 | 40 |
| Lv. 11 | 22 | 1.60 s | 13.75 | 7000 | 60 |
| Lv. 12 | 22 | 1.60 s | 13.75 | 11000 | 75 |