
Lv.4~Lv.12 · 1 variants in this mode
DPS is attack divided by the official attack interval, excluding skills and temporary buffs.
Ready: Gains ATK +1–2, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–2, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–2, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–4, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–4, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–4, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–6, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–8, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Ready: Gains ATK +1–10, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Shares permanent levels with “Jack-o'-Licks”. Base upgrades apply to this variant; acquiring it later inherits the base’s current level.
The level is shared; this variant keeps its own base stats, skills and attack growth.
| Level | Attack | Attack interval | Estimated DPS | Upgrade gold | Upgrade card copies |
|---|---|---|---|---|---|
| Lv. 4 | 5 | 1.40 s | 3.57 | — | — |
| Lv. 5 | 6 | 1.40 s | 4.29 | 500 | 2 |
| Lv. 6 | 7 | 1.40 s | 5 | 800 | 4 |
| Lv. 7 | 7 | 1.40 s | 5 | 1200 | 8 |
| Lv. 8 | 9 | 1.40 s | 6.43 | 1600 | 14 |
| Lv. 9 | 11 | 1.40 s | 7.86 | 2000 | 25 |
| Lv. 10 | 11 | 1.40 s | 7.86 | 4000 | 40 |
| Lv. 11 | 11 | 1.40 s | 7.86 | 7000 | 60 |
| Lv. 12 | 11 | 1.40 s | 7.86 | 11000 | 75 |