Randomly select one other allied unit.
That unit gains attack and your castle restores HP.
The next Ready skill starts.

Greenkeeper
Lv.4~Lv.12 · No variants in this mode
DPS is attack divided by the official attack interval, excluding skills and temporary buffs.
Skills
Ranked skills · Up to 3 stars- Level 4
Ready: Grants 1 random other Minions ATK +1. Also heals the Captain for 2 HP.
- Level 5
Ready: Grants 1 random other Minions ATK +1. Also heals the Captain for 2 HP.
- Level 6
Ready: Grants 1 random other Minions ATK +1. Also heals the Captain for 2 HP.
- Level 7
Ready: Grants 1 random other Minions ATK +2. Also heals the Captain for 2 HP.
- Level 8
Ready: Grants 1 random other Minions ATK +2. Also heals the Captain for 2 HP.
- Level 9
Ready: Grants 1 random other Minions ATK +2. Also heals the Captain for 2 HP.
- Level 10
Ready: Grants 1 random other Minions ATK +3. Also heals the Captain for 2 HP.
- Level 11
Ready: Grants 1 random other Minions ATK +4. Also heals the Captain for 2 HP.
- Level 12
Ready: Grants 1 random other Minions ATK +5. Also heals the Captain for 2 HP.
Ready timeline
Time from skill startPermanent progression
Lv.4~Lv.12Each level shows its added power. Both bonuses accumulate without changing the displayed card attack.
| Target level | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 |
|---|---|---|---|---|---|---|---|---|---|
| Added at this level | +1% | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
Level progression
Lv.4~Lv.12| Level | Attack | Attack interval | Estimated DPS | Upgrade gold | Upgrade card copies |
|---|---|---|---|---|---|
| Lv. 4 | 5 | 2.00 s | 2.5 | — | — |
| Lv. 5 | 6 | 2.00 s | 3 | 500 | 2 |
| Lv. 6 | 7 | 2.00 s | 3.5 | 800 | 4 |
| Lv. 7 | 7 | 2.00 s | 3.5 | 1200 | 8 |
| Lv. 8 | 9 | 2.00 s | 4.5 | 1600 | 14 |
| Lv. 9 | 11 | 2.00 s | 5.5 | 2000 | 25 |
| Lv. 10 | 11 | 2.00 s | 5.5 | 4000 | 40 |
| Lv. 11 | 11 | 2.00 s | 5.5 | 7000 | 60 |
| Lv. 12 | 11 | 2.00 s | 5.5 | 11000 | 75 |