Compare both sides’ current total attack.
Read both sides’ total attack again and gain attack based on the current difference.
The next Ready skill starts.
If the starting condition fails, this attack bonus is not granted.

Lv.7~Lv.12 · No variants in this mode
DPS is attack divided by the official attack interval, excluding skills and temporary buffs.
Ready: If the enemy's total ATK is higher than yours, this Minion Temp gains 45% of the total ATK difference.
Ready: If the enemy's total ATK is higher than yours, this Minion Temp gains 50% of the total ATK difference.
Ready: If the enemy's total ATK is higher than yours, this Minion Temp gains 55% of the total ATK difference.
Ready: If the enemy's total ATK is higher than yours, this Minion Temp gains 55% of the total ATK difference and summons +1 Rush Squad Unit.
Ready: If the enemy's total ATK is higher than yours, this Minion Temp gains 60% of the total ATK difference and summons +1 Rush Squad Unit.
Ready: If the enemy's total ATK is higher than yours, this Minion Temp gains 70% of the total ATK difference and summons +1 Rush Squad Unit.
Compare both sides’ current total attack.
Read both sides’ total attack again and gain attack based on the current difference.
The next Ready skill starts.
If the starting condition fails, this attack bonus is not granted.
Each level shows its added power. Both bonuses accumulate without changing the displayed card attack.
| Target level | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 |
|---|---|---|---|---|---|---|
| Added at this level | +3% | +5% | +6% | +7% | +8% | +9% |
| Level | Attack | Attack interval | Estimated DPS | Upgrade gold | Upgrade card copies |
|---|---|---|---|---|---|
| Lv. 7 | 12 | 3.20 s | 3.75 | — | — |
| Lv. 8 | 12 | 3.20 s | 3.75 | 2000 | 1 |
| Lv. 9 | 12 | 3.20 s | 3.75 | 4000 | 2 |
| Lv. 10 | 12 | 3.20 s | 3.75 | 7000 | 4 |
| Lv. 11 | 12 | 3.20 s | 3.75 | 11000 | 5 |
| Lv. 12 | 12 | 3.20 s | 3.75 | 16000 | 6 |