Without the “lowest attack on the board” condition
Attack increases.
The next Ready skill starts.

Lv.7~Lv.12 · No variants in this mode
DPS is attack divided by the official attack interval, excluding skills and temporary buffs.
Ready: Increases this Minion's ATK by 2.
Ready: Increases this Minion's ATK by 2–3.
Ready: Increases this Minion's ATK by 3.
Ready: Increases this Minion's ATK by 3. If it's the lowest-ATK Minion on the field, increase its ATK by 6 instead.
Ready: Increases this Minion's ATK by 4. If it's the lowest-ATK Minion on the field, increase its ATK by 8 instead.
Ready: Increases this Minion's ATK by 5. If it's the lowest-ATK Minion on the field, increase its ATK by 10 instead.
Attack increases.
The next Ready skill starts.
Check whether own attack is the lowest on the board.
Increase attack based on the result determined at start.
The next Ready skill starts.
Each level shows its added power. Both bonuses accumulate without changing the displayed card attack.
| Target level | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 |
|---|---|---|---|---|---|---|
| Added at this level | +3% | +5% | +6% | +7% | +8% | +9% |
| Level | Attack | Attack interval | Estimated DPS | Upgrade gold | Upgrade card copies |
|---|---|---|---|---|---|
| Lv. 7 | 10 | 1.60 s | 6.25 | — | — |
| Lv. 8 | 10 | 1.60 s | 6.25 | 2000 | 1 |
| Lv. 9 | 10 | 1.60 s | 6.25 | 4000 | 2 |
| Lv. 10 | 10 | 1.60 s | 6.25 | 7000 | 4 |
| Lv. 11 | 10 | 1.60 s | 6.25 | 11000 | 5 |
| Lv. 12 | 10 | 1.60 s | 6.25 | 16000 | 6 |