Back to Rumble groups
Current modeRumbleCard IDB-070Rumble seasonSeason 10
Holly Bat card image
RumbleEpicCost 5

Holly Bat

Lv.4~Lv.12 · Rumble base cards only

Card IDB-070
RarityEpic
CostCost 5
Level rangeLv.4~Lv.12
Attack targetFrontmost
Attack5
Attack interval3.00 s
Damage per second1.67

DPS is attack divided by the official attack interval, excluding skills and temporary buffs.

Skills

Rumble skills · Up to 4 stars
  • Level 4

    Ready: Temp absorbs 15% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 5 ATK this way.

  • Level 5

    Ready: Temp absorbs 15% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 5 ATK this way.

  • Level 6

    Ready: Temp absorbs 15% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 5 ATK this way.

  • Level 7

    Ready: Temp absorbs 16% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 10 ATK this way.

  • Level 8

    Ready: Temp absorbs 16% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 10 ATK this way.

  • Level 9

    Ready: Temp absorbs 16% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 10 ATK this way.

  • Level 10

    Ready: Temp absorbs 18% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 15 ATK this way.

  • Level 11

    Ready: Temp absorbs 19% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 20 ATK this way.

  • Level 12

    Ready: Temp absorbs 20% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 25 ATK this way.

Level progression

Lv.4~Lv.12
Total gold28,100
Total card copies228
LevelAttackAttack intervalEstimated DPSUpgrade goldUpgrade card copies
Lv. 453.00 s1.67——
Lv. 563.00 s25002
Lv. 673.00 s2.338004
Lv. 773.00 s2.3312008
Lv. 893.00 s3160014
Lv. 9113.00 s3.67200025
Lv. 10113.00 s3.67400040
Lv. 11113.00 s3.67700060
Lv. 12113.00 s3.671100075
About Rumble modeThis page only shows this codex ID's data in Rumble, without mixing modes.